How to compile SBCL as a DLL
Posted: Fri Aug 08, 2008 8:34 am
Hello,
A few days ago, I asked how to embed SBCL into a C++ app, and among other things, I was warned that SBCL makes too many assumptions about owning memory, but this cannot be completely true if it is able to load ordinary DLLs, which almost certainly do their own memory management. I'm pretty newbie about open source contributions (usually I just anon-cvs fetch stuff and build). Does anyone here know enough about the SBCL build process to know if it is reasonable to build SBCL as an .exe and then somehow apply a patch that uses that SBCL to compile a DLL version? ECL's performance numbers are disappointing, even compared to CormanCL, but I would really like to move to a frequently updated and speedy version of Lisp, and contribute new stuff to OSS at the same time. Is there any interest? I work in the video game industry, so a Lisp that plays well on Win32 machines is important, regardless of my personal feelings towards Win32... Any takers?
-Tim Kerchmar
A few days ago, I asked how to embed SBCL into a C++ app, and among other things, I was warned that SBCL makes too many assumptions about owning memory, but this cannot be completely true if it is able to load ordinary DLLs, which almost certainly do their own memory management. I'm pretty newbie about open source contributions (usually I just anon-cvs fetch stuff and build). Does anyone here know enough about the SBCL build process to know if it is reasonable to build SBCL as an .exe and then somehow apply a patch that uses that SBCL to compile a DLL version? ECL's performance numbers are disappointing, even compared to CormanCL, but I would really like to move to a frequently updated and speedy version of Lisp, and contribute new stuff to OSS at the same time. Is there any interest? I work in the video game industry, so a Lisp that plays well on Win32 machines is important, regardless of my personal feelings towards Win32... Any takers?
-Tim Kerchmar